#include "Geometry.h"

D3D11_INPUT_ELEMENT_DESC lineLayout[] ={
	{ "PositionL", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
};

size_t nLineLayout = ARRAYSIZE(lineLayout);

D3D11_INPUT_ELEMENT_DESC meshLayout[] ={
	{ "PositionL", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
	{ "NormalL",	0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 16, D3D11_INPUT_PER_VERTEX_DATA, 0 },
	{ "TexCoord", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 32, D3D11_INPUT_PER_VERTEX_DATA, 0 },
};

size_t nMeshLayout = ARRAYSIZE(meshLayout);